Factsheet

Developer:
Silverware Games, Inc.
Based in Massachusetts, USA

Release date:
XBOX Console Release: 8 March, 2022

Platforms:
XBOX Page

Website:
microsoft.com/store/productid/9p7bw4gn1lr0

Regular Price:

USD$9.99

Concept

Can you outsmart yourself?

Description

Basic Gameplay

In this re-invention of the SHMUP genre as a puzzle, dodge a hundred of your own bullets and encounter your own actions as the enemy. You control the bullet pattern, can you outsmart the walls that surround you? Navigate through your own inner conflict with this minimalist brain teaser. Survive to find that one piece of the puzzle that will help you break through the barrier.

Localization

We have translated the game to Italian, French, German, Japanese, Portuguese and Spanish. This involved a lot of communication about the litteral vs the figurative since the game includes wacky words of wisdom like "I see said the blind man, as he picked up his hammer and saw."

Walk-through

Our team has beaten the game 100% including all of the secret levels. Can you find them and get all 4 different endings?

Development History/Design Process

I made the first version back in 2009 when I was trying to come up with an original game mechanic. I asked the mathematical question: "if you send out a shot from the middle of the ring would it always bounce back to you?" Then for an earlier iteration I added different kinds of walls and puzzles. Eventually the game became a goofy meditation on accepting the consequences of your own actions. This XBOX version is the "Snyder Cut" of the game with unique secrets and special levels like one shaped like the XBOX logo.

Features

  • 65 levels.
  • New kind of SHMUP where you have to control the bullet pattern.
  • Minimal, modern, and sleek visual style inspired by Damien Hirst.
  • Dozens of different kinds of walls to break through.
  • Italian, French, German, Japanese, Portuguese and Spanish.

Videos

About Us Teaser YouTube

Release Date Teaser YouTube

Launch Trailer (Visible March 8th) YouTube


Images

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logo

About Silverware Games, Inc.

Boilerplate
We believe games can be more just a pastime — they can improve your world. We are working to create a community where its ok to be yourself, have fun, and actually be social. Silverware Games, Inc. is based in Boston, Massachusetts. We take pride in supporting diversity in creativity by hiring talent all around the globe. We love fun, and we thrive on making games to help people find the fun in life.

To help build a community and try to heal the rift that old style social media causes we are building SWGIO.COM a new kind of network that is actually run by humans, not algorithms.

We are building the Matchyverse, a series of casual and colorful multiple genre games staring Matchy Star and friends. Matchy Match-3, pet sims, clickers, puzzles - and we continue to grow.

About The Matchy Star Franchise

Matchy Star is a casual action puzzle game where your dapper ships collect matches as you make them and you must rely on logistical skills rather than luck. Matchy and the wacky Alpha Galaxy are a universe unto themself, with tons of locations and characters. It's difficult making a new kind of game and new set of characters when own world is full of angry tweets and politics but we are up to the challenge! Our goal is to build a community around our Cozy, Fun, and Family Friendly universe, the "Matchyverse."

More information
More information on Silverware Games, Inc., our logo & relevant media are available here.


Hundred Bullets Credits

Michael Silverman
Project Lead - Game Design/Code

Say Mistage
Design

Mike Beecham
Art/UI Design

Stephen Webster
Music

Gustavo Coutinho
Music

Jordan Fehr
SFX

Luke Hopkins
Additional Music

Winterfox Trailers
Trailer

Alconost
Localization


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks